The next stage was applying a material to the particles to make it look like smoke. Using the material editor under the maps roll out I chose the box labelled none across from opacity and choose gradiant from the material/map browser. I then changed the gradient type to radial and clicked go to parent. On the basic parameters rollout I turned on Face Map which would map the gradient onto each facing particle. I changed the self illumination to 100 and changed the diffuse colour to a light grey. I then applied the material to the particle by dragging it over and clicking show standard map in viewport to show the material.
The particles looked like smoke blobs instead of a flowing stream of smoke so in order to change this I diffused the colour. On the Maps rollout I clicked on the box none across from fuse and choose particle age. The particle age map changes the colour of each particle depending on its age. I dragged the colour from 1 to 3 and choose swap. I then rendered the image to see what it looked like.
I am very pleased with the smoke so far, I have suprised myself with how well I have completed it. Its not finished yet and needs tweeking so the smoke looks thicker and lasts longer but overall a good start! I will also change the particle colour to blue and red when I render some scenes to add colour.
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